#ifndef GAME_STATE_ISO_H
#define GAME_STATE_ISO_H

#include "bn_camera_ptr.h"

#include "game_state_base.h"

class iso : public state
{
private:
    bn::fixed_point cameraPosition;
    bn::fixed_point bgPosition;

public:
    iso();
    ~iso();
};

#endif // GAME_STATE_ISO_H
